Update Log [12/9/17]

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    • Update Log [12/9/17]

      Added
      -Archer Class
      -Weaponsmith now sells Bow, Crossbow, and Composite Longbow
      -Enemies now drop higher tiered items based on its level
      -Oni is added to the skill tree (This will be moved to it's own skill tree in the next update.)
      -Loading screens
      -Background music
      -BGM toggle on/off
      -Quest Tracker toggle on/off
      -Portal Indicators
      -Added an additional "Press Space" indicator when you go near NPCs
      -EXP Boost Card (120%) 3 Days was added to the cash shop

      Changes
      -You now gain extra exp from higher tier monsters
      -The pricing for items is now automatic based on stats (to prepare for a possible future update to items)
      -Archer tree and Warrior tree are now merged into a single tree (you can multi class)
      -Cap for enhancement changed to 100
      -Enhancement now has 100% of success (will be changed later to be based on your level)
      -Getting hit prevents stamina regen for 5 seconds
      -Stamina has a longer delay before regen depending on how low it is
      -You can no longer gain stamina while guarding
      -Shielding will only reduce stamina when hit
      -You can no longer run backwards, turning with the mouse will only take effect when you perform an action

      Fixed
      Status effects now save onto the player

      Archer Skill List
      Skills -

      Powershot

      Stamina - 15
      Cooldown - 8

      A powerful arrow that deals 10 + (80% physical damage).

      Snipe

      Stamina - 30
      Cooldown - 15

      Fire a quick arrow that deals 20 + 75% physical damage as true damage. The enemy hit is marked for 8 seconds, each successful basic attack by you against the target will deal an additional 5% of the target's maximum health as true damage.

      Lunge Shot

      Stamina - 15
      Cooldown - 7

      Lunge backwards firing 5 wide range sets of arrows. Each shot deals 4 + (25% physical damage). Afterwards gain 40% bonus movement speed and attack speed for 4 seconds.

      Fire Arrow

      Chakra - 40
      Cooldown - 10

      Fire a flame imbued arrow which deals 25 + (25% physical damage) + (80% magical damage). Apply Fire Arrow Burning for 5 seconds, dealing 15% of the targets missing health as magical damage per second.

      Ice Arrow

      Chakra - 40
      Cooldown - 12

      Fire an ice imbued arrow that deals 15 + (45% physical damage) + (55% magical damage). Apply Ice Arrow which freezes the opponent for 3 seconds.

      Spiral Shot

      Chakra - 35
      Cooldown - 11

      Fire a piercing arrow that deals 5 + 65% physical damage. Enemies hit are knocked back.

      Ranger's Banner

      Chakra - 30
      Cooldown - 18

      Summon a field that gives you and party members increased attack speed of 30% and a burst of 50% movement speed for 5 seconds. After 5 seconds, any ally still standing on the field will gain a shield of 30 + (50% of your magical damage) for 3 seconds.

      Mark

      Stamina - 25
      Cooldown - 5

      Lay down a trap that hooks onto an enemy snaring them for 3 seconds. During this time, they take 25% increased damage.

      Blinding Arrow

      Stamina - 20
      Cooldown - 12

      Fire an arrow that deals 15 + (25% physical damage)+(65% magical damage) as physical damage. Enemies successfully hit are blinded for 4 seconds, and have 15% reduced armor and DEX for 4 seconds.

      Arrow Rain

      Stamina - 35
      Cooldown - 15

      Fire a series of arrows in an area for 3 seconds. Each half second, deal 10 + (45% physical damage), slowing enemies in the area by 40% for 1 second. This ability deals an additional 30% to an enemy each time they are dealt damage by it.

      Passives -

      Bone Shot

      Your attacks apply Bone Shot to a target, causing them to bleed by 3% of their current health as true damage per second for 3 seconds and slowed by 15%

      Poison Arrow

      Your arrows apply Poison Arrow for 5 seconds. Poison arrow deals 2 + (15% magical damage) magical damage per second and lowers the target's armor by 25% and DEX by 15%.

      Multi Shot

      Your basic attacks deal 10% of the damage dealt to enemies around the hit target.

      Nature's Aim

      You and your allies DEX is increased by 20%. Your arrows move 50% faster.

      Nature's Swiftness

      Gain 15% increased movement speed. Rolling increases your movement speed by 10% and attack speed by 25% for 3 seconds.

      Nature's Protection

      When out of combat, gain a shield of 30 + (120% evasion). While this is active, gain 8% increased movement speed.

      Piercing Arrows

      Your basic arrows can now pierce up to 2 more times, reducing its damage by 30% each time.

      Hawk's Blessing

      Gain 25% bonus critical chance and deal 25% additional critical damage. Critical strikes will apply Hawk's Blessing for 3 seconds, boosting your movement speed by 30% and attack speed by 45%.

      Rapid Fire

      Gain an additional 25% bonus attack speed and 10% bonus DEX.

      Absolute Shot

      While out of combat, gain absolute shot. Your next basic attack is empowered, dealing 50% additional damage, and slowing the target by 35% for 3 seconds.

      Vital Shots

      Your basic attacks deal 5% of the targets missing health as true damage. Each successful basic attack applies a stack of Vital Shot (max 5) slowing the target's movement speed and attack speed by 5% per stack for 3 seconds.